#ifndef __Player_h_
#define __Player_h_

#include "BaseApplication.h"
#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
#include "../res/resource.h"
#endif


#include"Person.h"
class Player: public Person
{
public:
	Player();
	~Player();

protected:
	void Update();

private:

};
#endif